Hero Bonus:
Heroes will promote attack and defense capabilities of their armies. If the army leads to his specialized in armies, the hero will get the extra speed and HP.
Instead of participating in the battle directly, the hero will only offer attack and defense bonus to the soldiers. However, the percentage of total loss will be counted after the battle, andthe HP of the hero will be deducted accordingly.
If hero’s HP becomes negative after deduction, the hero is dying, while the armies will continue returning to the city.
Hero Classes:
Heroes are classified as four colors: Black, Green, Blue and Purple. Arranged in quality: Black<Green<Blue<purple.
Numbers of the specialized in armies: Black: 1 type; Green: 2 types; Blue: 3 types; Purple: 3 types.
Level: Level of the hero, which can be upgraded by accumulating EXP. Currently, the highest grade is level 59.
EXP: EXP of the hero, which can be acquired through battles, quests and using props.
Governing Level: Hero will promote the number of soldiers in troops in proportion, which can be upgraded by acquiring Governing EXP. Currently, the highest grade is level 59.
War EXP: War EXP of the hero, which can be acquired through battles, quests and using props.
HP: HP of the hero. When it becomes zero, the hero is dying. When a hospital is built, the HP can be regenerated once every hour, and the dying hero can be cured.
Energy: Energy of the hero, which will be consumed when the hero undertakes hero quests and participates in named challenges at arena.
Race: Heroes belong to different races. Types of armies hero specialized in must be his own race. The race influences aptitude of the hero to some extent.
Types of armies hero specialized in: Types of armies hero specialized in. When the hero governs this type of armies, they will receive the extra speed and HP. Unit can gain extra
bonus on speed and life when leading by the right hero, depending on hero’s occupation.
Number of soldiers: The number of soldiers the hero can lead, which is decided by the level of the hero. Each hero can lead 5 armies.
Hero State:
Attack: Attack capacity of hero, which decides attack of the hero at arena and can add the attack capacity of his armies.
Armor: Defense capacity of hero, which decides defense of the hero at arena and can add the defense capacity of his armies.
Speed: Speed of hero, which decides the chance of avoiding attacks at arena and whether to strike first in battles. It can also add speed to his armies.
Tactic: Tactical value of hero, which decides critical strike rate of the hero and can increase the starting rate of special effects of his armies.
Attribute:
The initial attribute is decided by aptitude of the hero. Generally speaking, higher aptitude means higher attribute. Upgrading can also improve attribute.
Domain of walker of the attribute: (different races have slightly differences)
Black Hero:1~6, Green Hero: 2~7, Blue Hero: 5~9, Purple Hero: 7~10
Strength: Decides part of the hero’s Attack
Defense: Decides part of the hero's Armor.
Agility: Decides part of the hero's Speed.
Skill; Decides part of the hero's Tactic.
Aptitude:
It is the nature growth value of the hero. A hero with higher aptitude can get more attribute when upgrading. Heroes have 5 types of aptitude, which correspond to one basic attribute
respectively.
Life Aptitude: Decides the maximum growth of the hero's HP
Strength Aptitude: Decides growth of the hero's Attack
Defense Aptitude: Decides growth of the hero's Armor
Agility Aptitude: Decides growth of the hero's Agility
Skill Aptitude: Decides growth of the hero's Skill
HP Regeneration/Revival
When a hospital is built, it will recover some HP of the hero every hour. The higher level the hospital is, the more HP it can recover.
The hospital can also cure a dying hero, which will cost gold coins, resources and time. You can choose "Quick Treatment" by using diamonds.
| Hospital Lv. |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
| Restore HP% | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 |
| Hospital Lv. |
11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
| Restore HP% | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 70 |
| Hospital Lv. |
21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 |
| Restore HP% | 72 | 74 | 76 | 78 | 80 | 82 | 84 | 86 | 88 | 90 |